﻿//ok
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace GameProEngine
{
    class Scene
    {
        public ContentManager content;
        public bool readyToExit_flag = false;
        

        public Scene(ContentManager Content)
        {
        }
        public Scene()
        {
        }
        public virtual void update(int dTime)
        {
            
        }
        public virtual void draw(SpriteBatch sb)
        {

        }
        public virtual void handleInput(InputManager input)
        {
        }
        
    }
}
